Definīcija: A unit of measurement used in traditional tabletop role-playing games and role-playing video games to quantify a player character's progression through the game. Experience points are awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing.
Definīcija: A software development methodology intended to improve software quality and responsiveness to changing customer requirements through frequent releases in short development cycles, which is intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.